Name: | Khris |
Japanese: | Chi-ppu (translated: Chip) |
Race: | Kyantol |
Class: | Healer (HEAL) |
Promotion: | Vicar (VICR) |
Khris is a blonde, female with green clothing and head-dress. In Alterone castle talk to Khris before you see the King (she’s in the top right corner of the courtyard below the throne room). When you are thrown into prison search the door and Khris will come and save you.
She is an average healer who quickly becomes weak if not given work to do. Leave her out of a single battle and she’ll fall way behind.
Her race is uncertain. The Japanese game manual lists her as a Kyantol, which is a half-dog race. She perhaps more closely resembles Dai and Daiyan from Shining in the Darkness, whose race is stated as Gelfling in the Japanese manual.
Statistics & Growth
Initial Statistics
LV | HP | MP | ATT | DEF | AGI | MOV | Weapon |
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2 | 11 | 10 | 10 | 5 | 4 | 5 | Wooden Staff |
The graphs below show the growth rate of this character’s statistics throughout the game, starting at level 1 (level 1 stats are based on growth rate if the character joined at any other level). Please note that the charts are based on a standard game, in which no extra training is given to any characters. The growth may vary with extra training, and even from game to game, due to the random level-ups.
HP | MP | ATT | DEF | |
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Base Class: | ||||
After Promotion: |
Approximate Start/End Stats
HP | MP | AT | DF | |
Base Class | 10/25 | 07/32 | 06/16 | 05/16 |
Promoted | 25/58 | 32/65 | 16/27 | 16/44 |
Key
Stat increases at a steady rate.
Stats begin high, growing quickly at first, then slowing down.
Stats begin low, growing slowly at first, then rapidly increasing.
Stats begin high, growing quickly, then levelling off before a final quick increase.
Stat does not apply to this character.
Weapons
Healer (HEAL) Class Weapons |
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Can also be equipped following promotion
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Vicar (VICR) Class Weapons |
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Can only be equipped following promotion
No special notes
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Spells
Below is a list of the spells learned by this character, and at which level (in total, including levels gained before promotion) the character needs to be for the spell level to increase.
Note: promotion adds 1 to their total level.
Heal Restores allies HP |
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Slow Decreases enemies AGI |
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Quick Increases allies AG |
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Aura Restores allies HP |
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